Jester
Jester, Hertz is a range unit who wields majestical playing cards to combat multiple targets at once. He is very distinguishable by his jester looks, maniacally laughing every interval when he throws cards while hovering above ground. He throws 6 cards at targets which consist of 2 spades, 2 diamonds, 1 heart, and 1 clover. All of Jester's card are all homing projectiles, one would usually hit the target directly while the rest of will slowly guide to any random targets as long they aren't near death by other units, otherwise will miss. Upon activating his abilities, he will throw 45 cards at certain intervals to every target possible dealing minor damage, similar targetting as his normal attacks.
Kit
Attack: Fires four razor sharp homing cards in four directions. Special: A wicked laugh begets a storm of homing cards.
Strengths & weaknesses
- Amazing Multi-Target that makes this viable CC Damage Dealer unit.
- Viable for PVP.
- Ability locks this unit in place, temporary immobilizing it while not providing much value compared to Basic.
- Very long ability cooldown.
- Low Health makes this unit vulnerable against attacks.
- Falls back often resulting in unsustainable DPS loss.
Review
After his recent buff, he is more reliable to use in Story, he has more detection radius allow him to target enemies further away from him. Bosses will less likely to deal area damage against it unlike before. He is also now capable of committing to PVP as well. However, he will suffer a lot if melee enemy is targetting Jester, pushing him back.. Due to his normal attacks, he can clear earlier stories extremely fast without much movement making it a best option for speed running. His ability however, hinders his potential by a lot which requires charge up and stationary position, so it is recommended to have ability off.
Skin

